EA explained to us that creating a game based on something that has such a passionate following creates some unique challenges and pressure, something they found out creating the original game. So with Godfather II, EA wanted to do undo all the wrongs, concentrate on improving the shooting mechanics, beef up the story and make the player feel like they can do what ever they want and do you know what? They might just be able to fulfill those lofty goals.ĮA Redwood Shores, are fans of the movies, so in a way they wouldn’t want to let down the fans and create a game that’s not worthy of the title. Well it definitly looked and sounded like as intended, but it didn’t really get the reception EA were hoping for. EA wanted the game to feel like the films, look like the films, sound like the films and play like it deserved the Godfather name. When the original game was released back in 2005, many people were excited and anxious to play a game based on the legendary movies.
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